Class Notes 9/9/09

Blog Constraints and Affordances

Constraints

Unemotional – hard to understand tone, sarcasm, irony – use of emoticons necessary
So much information can be overwhelming

Affordances

Creates a dialog
Student centered
User Generated
Collaborative – with partners
Don’t feel stupid or shy
Allow you to do
Unemotional – you can avoid emotional problems
Private – the class blog is only readable by the members
Asynchronous: communication (or learning) that does not adhere to time and space constraints. Ex: blog, texting, some online classes, email, WebCT can be accessed at any time – as opposed to Synchronous which has specific time and space constraints. Ex: Web conferences, webinars, IM, online gaming, cell phone.


Wiki Constraints and Affordances

Affordances

Collective Intelligence allows for group ownership of knowledge
Shared responsibility



Place of the Teacher in Student Centered Class

Learning is Hands-on
Student centered
Collaborative – partners
Mixed abilities – experts & novices
Safe
Peer tutoring
Giving students the authority allows them power
Expertise

Teacher

How does Authority, Knowledge and Expertise change?
Flattening effect of the hierarchy



Define Technology

Technologies: do work for us; they are both physical and mental processes (concepts, methods, language);
Beatham: “means for organizing, simplifying, and controlling material and non-material resources” (65)
Rifkin refers to them as “appendages”; McLuhan refers to them as “extensions”
EX: fire, computer, knives, automobile, written word, fingers, symbols (numbers), graphic organizers
Technology is something external physical thing or device or tool to aid or
An extension of who we are
Technology is anything outside ourself that allows us to communicate concepts
The thing that Makes it easier or faster, convenient
Makes things more Accessible and Understandable
Something we use asa means to an end
Creative – created to solve problems because there was a need for something – necessity is the mother of invention
Much of software was created to meet the needs of business, which puts limitations on how it can be used in a classroom.
Mental Technology - Concepts and processes – Venn diagram, graphic organizers

What is Educational Technology?

Communicating knowledge
Experience – we figure it out and we help others
Using the tools to facilitate teaching and learning
In other classrooms the subject is the knowledge. In Ed Tech the knowledge is the application of what is being taught.
Writing isn’t just for English, and technology shouldn’t just be used in a tech class.
Education comes first! #1 The Task #2 The Tool. Technology is used to support the Discipline.


Dangers of Integrating Technology

If you don’t change your educational techniques you risk the object of study becoming the technology itself, and not your discipline

Old Ed Tech Design Model

  1. Identify Objectives
  2. Design the learning experience
  3. Evaluate the learning experience
  4. Improve the learning experience (Reflect)
Teacher-centered, not student centered.
Post-technocratic attitude, not thinking about where the technology may be taking us

Ideas for new design model

Cyclical pattern
The student is missing between steps 2 and 3.
See what they know, and what they want to know
Backwards Planning Model = figure out what you want them to learn, then use the technology to get them there. Stat with something they want to learn, a standard, etc.